On Sunday in my operations group, we downed Quartermaster Bulo, the second boss of The Ravagers operation, in 8-man hard mode for the second time in a row! Last week was the first time we beat him, so I’m glad to see some kind of consistency on beating the boss, even if we still had quite a lot of wipes.
In my group, we have three ranged DPS and one melee (me), so I just have a few tips for other melee players on this fight! I know that there are other things to worry about on this fight that I’m not assigned to do, like the barrels and the other adds, but as a single melee DPS (Deception Assassin) in the group, this is what I do to stay alive as long as possible and put out competitive DPS numbers with the other ranged players.
Drios, our operations leader, was really emphasizing maintaining the DPS last night during our pulls. The week before, I had simply been concentrating on staying alive for the entire fight, but this time I made an effort to put out more DPS. A lot of times, I manage to be one of the last ones alive long enough for our ops leader to tell us to /stuck out. A couple things I do to avoid damage:
Stay at max melee range from the boss
- My tanks were also at max melee range in the opposite direction, so when the mine carts come out and explode on the tanks, they are not as close to me (avoiding damage)
Use damage mitigating utilities and abilities
- The utilities I used for this fight allow me to take advantage of Force Shroud more often, which makes my character resist a lot of damage during this fight! I tried to use Force Shroud as often as possible when I anticipated getting hit by something. Here are the related utilities I took for this fight:
- Shroud of Madness
Stay on boss during Mass Barrage… kind of
- In story mode, and when we first started doing this boss on hard mode, I simply moved my character out of the blue circles that would drop during Mass Barrage. At one point I was assigned to using them to get rid of the adds, but that has been assigned to someone else. What I do now is continue hitting the boss during this phase until two circles come up, and then move out of the circle. This way I’m hitting the boss longer and putting out more DPS. Also, if I can, I don’t stray too far away from the boss so it’s easier to get back in melee range of him.
Watch for and kite load lifters
- Load lifters are the other damaging enemies that come out besides the mine carts, and they go after a specific member of your group. I don’t have to move away from hitting the boss if I can see that the load lifter is going after someone else. Usually I can see if they’re coming after me or not, but sometimes it’s difficult if I’m centered right in the middle where Bulo starts, because sometimes I don’t have enough time to realize the load lifter is after me and run away.
Keep your camera zoomed out as much as possible.
- There was one pull where I died unnecessarily because I wasn’t paying attention and had my camera zoomed in. A few things exploded around me! I couldn’t see through the smoke and ended up moving my character in the way of one of Bulo’s blasts at the tank. However, if I had my camera zoomed out, I would’ve been able to see a bit better to avoid this.
- Use threat dropping abilities so that you don’t aggro the boss, especially at the beginning! My class and discipline starts with a lot of burst damage that can sometimes overtake the tanks before they’ve had enough time to establish threat.
I hope this helps you melee players and ops leaders looking to help the melee players on your team! Good luck!