The kind folks at Bethesda and Zenimax Online have lifted their NDA ban this past weekend, so I’m free to post my Elder Scrolls Online review. Yay! However, I have only played the most recent beta testing weekend, so if you’re still on the fence on buying the game, I would wait until it comes out in April to read a more up to date and complete Elder Scrolls Online review. There are many things that I can talk about right away though, so let’s get started.
Elder Scrolls Online Review: What I Liked
Character Creation: WOW!
Okay, so this is not the character creation screen, but look at the chest, not too skinny waist, and hips. Unfortunately you can’t see her backside.
This was one of my favorite things about Elder Scrolls Online. I’m such a superficial girl, haha. You could really customize your character’s body exactly how you want it to look like. You would think only horny, lonely male gamers care about this, but I LOVE that I can give my character an itty-bitty waist and a round thing in your face. And large breasts. And thin but kind of muscular legs. And I have options to choose a soft/angular/heroic face style. Additionally, there are so many different face options and sliders, very much like in The Sims games, which is one of my favorite thing about The Sims. You can choose the shape, size, height, width, of all sorts of facial features. So far in SWTOR I have been stuck picking the same body types and same faces that I thought were attractive because I couldn’t really customize or choose anything different, so I really, really liked this part.
Beautiful Graphics and Landscape
Watching the sunset in Daggerfall. Notice the backside on this toon.
During some parts of gameplay, there are absolutely breathtaking scenes. I mostly tried out the Daggerfall Covenant and Aldmeri Dominion because I didn’t want to waste my time doing the Ebonheart Pact when I’ve played so much Skyrim, so I’m not too sure what the other cities in that faction look like, besides the first one, which was in Skyrim. Unfortunately, I really didn’t take enough screenshots because I didn’t believe my print screen button was working (lol noob), so pretty much all of my pictures are of Daggerfall. I can’t remember which one of the cities in the Aldmeri Dominion was called…. the one where you’re in that harbor town with that guy that gets killed by poison (I know, spoiler alert, plus I’m not the best note taker/reviewer) , but that town was stunning. They even incorporate day and night, and weather features. So basically, it’s not always nighttime, and it’s not always raining. I’m not sure how often time of day or the weather changes, but it was pretty cool. When I arrived at Daggerfall, it was a beautiful sunny day. After that, it just kept raining.
Cause and Effect
I liked that if I chose to help a certain NPC in the first city (Daggerfall Covenant), they helped me do something later on. This wasn’t a permanent thing, as they didn’t really come back once I got to Daggerfall, but it was kind of cool that you could have minions do your dirty work real quick instead of doing it yourself. For example: I saved a thief from jail. Later on, instead of having to steal something myself, he offered to help, and I could choose yes or no. Of course I chose yes! This particular NPC doesn’t stay with you, but I was kind of hoping for some kind of romantic relationship between him and my character, since all the female NPCs were talking about how hot he was. And he sounded like Steve Blum, voice of Andronikos Revel, the female inquisitor romantic companion in SWTOR.
Elder Scrolls Online Review: What I Didn’t Like
So this is a pretty important thing for gamer to like about a game. Unfortunately for me, a lot of the time it seemed kind of clumsy, confusing, and weak. Maybe I just suck at playing the game, but I got through Skyrim and SWTOR successfully enough. I liked that you could use your weapon with your mouse, but then you also had to manage that with the abilities that get hotkeyed to your keyboard. This was actually the worst with the archer character I had, but maybe I was putting my skillpoints in the wrong thing. I did like my Sorcerer and Dragonknight, who both used magic, but I didn’t know what to do with my sword, or how to buff them up for melee range. This problem could probably be solved with more gameplay, but that was my first impression.
Is this an MMO?
A lot of the gameplay could be completed alone or without any contact with other people. If you went for the same enemy, ungrouped, you would still be able to loot it. Or maybe I was just really good and looted before everyone else–I don’t know. There weren’t really any quests that forced you to group up, or perhaps I didn’t play long enough. To me, it doesn’t really make too much of a difference if I’m playing with someone or not, but to not really have a big MMO aspect yet pay a $14.99 subscription every month seems odd.
Is this quest mandatory or not?
I’m sure they’ll fix the bugs by the time the game is released in April, but certain quests bugged out on me. If I didn’t complete them, I couldn’t move on to the next area. I didn’t really like this, because sometimes, after you’ve played a game for a while, you don’t want to do every single little thing to level up.
I was pretty confused by crafting, and once I kind of figured it out, I couldn’t find the supplies or ingredients anywhere. However, with time I’m sure I would get good at this if I kept at it.
I haven’t been annoyed enough with the game to cancel my pre-order. Additionally, it seems like it would be a pain to call and explain to them why I didn’t want to buy the game after all. I think I’m going to continue with the pre-order, but I probably won’t subscribe after the first month, just because the cost of gaming won’t be worth the time I spend playing it. Also, I’d rather just play Skyrim, even though Elder Scrolls Online was so beautiful! So yes, I’m staying faithful to Star Wars: The Old Republic for now.